NPSNET: Real-time collision detection and response
نویسندگان
چکیده
منابع مشابه
NPSNET: Real-time Vehicle Collisions, Explosions and Terrain Modifications
The Graphics and Video Laboratory of the Naval Postgraduate School (NPS) is in the process of constructing a three dimensional (3D) virtual world called NPSNET [Zyda91]. NPSNET is a low-cost, commercial workstation-based 3D visual simulator that utilizes SIMNET terrain databases and networking [Garv88]. NPSNET is programmed utilizing off-the-shelf SGI IRIS graphics workstation, rather than the ...
متن کاملNPSNET: Hierarchical data structures for real-time three-dimensional visual simulation
3D visual simulation systems must present a world, including terrain, cultural features and 3D icons, in real-time at a level of detail which supports the use for which the system is intended. A “simple” world lends itself to blasting all the polygons through the workstation’s existing graphics pipeline. However, a “simple” world is not very realistic and/or does not operate in realtime. For co...
متن کاملNPSNET and the Naval Postgraduate School Graphics and Video Laboratory
The Naval Postgraduate School Networked Vehicle Simulator IV (NPSNET-IV) is a lowcost, student written, real-time networked vehicle simulator that runs on commercial, off-theshelf workstations (the Silicon Graphics IRIS family of computers). NPSNET-IV has been developed at the Naval Postgraduate School’s (NPS) Department of Computer Science in the Graphics and Video Laboratory. It utilizes Simu...
متن کاملReal-Time Collision Detection and Response
A new collision detection and response algorithm for axis aligned bound box (AABB) is here presented. It is perfect visually also in very complex scenarios and extremely efficient on real-time application. It was tested for interaction with complex scene geometry made of convex polygons organized in a BSP tree. The algorithm is very useful for real-time 3d simulations and 3d games where the pla...
متن کاملReal-time collision detection and response techniques for deformable objects based on hybrid bounding volume hierarchy
Purpose – The purpose of this paper is to propose a physically plausible solution based on hybrid bounding volume (BV) hierarchy for real-time collision detection (CD) and response between a deformable and a rigid object. Design/methodology/approach – Hybrid BV can be used to build BV hierarchy for the deformable object. The overlapping tests based on separating axis theorem (SAT) can be used t...
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ورودعنوان ژورنال:
- Journal of Visualization and Computer Animation
دوره 4 شماره
صفحات -
تاریخ انتشار 1993